AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Qatar Q2 2025
Explore the performance trends of the top 5 slime games on a unified platform in Qatar during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top slime games in Qatar showcased varied performance metrics across downloads, revenue, and active users. Here’s a closer look at each game’s performance according to Sensor Tower data.
Bruno - My Talking Slime Pet from Dramaton LTD experienced a fluctuating download pattern, beginning the quarter with 279 downloads and closing with 321. The app saw a consistent level of weekly active users, ranging from approximately 4K to 4.5K throughout the quarter.
Super Slime Simulator, also by Dramaton LTD, had a modest revenue increase towards the end of the quarter, peaking at $4. Downloads saw a significant jump in mid-June, reaching 273, while active users peaked at 548 by late June.
PlaySlime:Slime Simulator Game from Slime Simulator Studio displayed stable revenue growth, ending the quarter at $219. The game maintained a steady number of active users, around 1K, with downloads peaking at 144 in mid-April.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed an increase in revenue, reaching $286 in early June. The app's downloads remained relatively stable, with a slight peak of 95 in early June, while active users hovered around 700.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. had a minimal revenue impact but witnessed a steady download range, peaking at 93 in mid-June. Active users remained consistent throughout the quarter, with numbers around 2.3K.
For more detailed insights and data, visit Sensor Tower's platform.